GOALS

  1. Compose in a variety of styles and moods as appropriate for the given media and context.

    Sub Goal:

    Develop a musical vocabulary so as to apply a variety of musical devices to convey meaning, story, style, and emotion.

    Learning Processes

    1. Critical Listening to musical works in the context of film, games, and other media.
    2. Transcription of existing musical works
    3. Modeling of existing musical works in form, harmonic language, texture, and orchestration.
    4. Developing a unique musical voice in support of media.
  2. Gain experience working within the client and collaborative partnership models in the scoring industry.

    1. Collaborate on a team in fulfillment of a shared creative vision.
    2. Collaborate on a team in service to the creative vision of another.
    3. Use industry tools to facilitate collaboration
      1. cue sheets, naming conventions, spotting sessions and notes, version control, project management
  3. Gain experience in related and auxiliary fields.

    1. Technical Assistant
    2. Synth design
    3. Mixing and recording
    4. Sound Design
    5. Sample Library Development
    6. Orchestration and score prep
  4. Deliver polished audio files using real or virtual instruments according to the required specifications of a client.

    1. Realize compositions through MIDI Mockups and Virtual Orchestration
      1. DAW Skills
      2. MIDI Programming
      3. Template building
    2. Record and incorporate live instrumentalists
      1. Notation and Score prep
      2. Session prep
      3. Running a recording session
      4. Editing takes and mixing with virtual instruments
    3. Demonstrate music and SFX implementation in a game using Wwise and Unity.
    4. Audio targets and file formats
    5. Create a checker-boarded Pro Tools session with stems
    Course/Goal DAW Skills MFN1/FS1 MFN2 MFN3 MFN4/GS1 TNM1 TNM2 Recording for Musicians Music Theory Intro to Programming Orchestration/Arranging Lessons MSMP SDVG Internship Capstone
    Compose in a variety of styles and moods as appropriate for the given media and context. Introduced Practiced Practiced Practiced Practiced Practiced Practiced Mastered
    Gain experience working within the client and collaborative partnership models in the scoring industry. Introduced Practiced Practiced Practiced Practiced Mastered Mastered
    Gain experience in related and auxiliary fields. Introduced Introduced (technical assistant, mockup artist, synth design) Introduced (audio implementation) Introduced (recording engineer) Introduced Practiced Practiced Introduced/Practiced (mixing) Introduced/Practiced (sound design, audio implementation) Practiced Mastered
    Deliver polished audio files using real or virtual instruments according to the required specifications of a client. Introduced Introduced Practiced Practiced Practiced Practiced Practiced Introduced Practiced Practiced Practiced Practiced Mastered

    Untitled